On the 6th of February 2014, a great competition took place in The Lounge: the 1st Great Lounge Game Jam.
Participants flocked in from all over the world, seeking fame and glory.
We had very few rules. Two hours to write the code, from 21:30 to 23:30 GMT. Stick to the command-line. Pick two out of these themes: hack-me, time travel, randomness.
In no particular order:
|Inline||Bartek||Haskell||A filesystem manager simulator with puzzles (incomplete)|
|suckage||DeadMG||C++||A text adventure where you travel through time while fleeing from the bloodthirsty goons of an evil corporation|
|Dagon||R. Martinho Fernandes||C#||A clone of BSD robots, with time travel|
|Bufferfly||Loïc Faure-Lacroix||Python||A ‘‘Butterfly Effect’‘-inspired text adventure|
|Arbol||Ell||Ruby||An animated ASCII art tree.|
|SeriousJam||Xeo||C++||A two-player game! Trap your opponent on the grid before they trap you!|
|Shit||Andy Prowl||C++||Memorise the numbers the computer gives you in the alloted time and see how many you can remember!|
We didn’t pick a winner. It was fun.
|Most content||suckage||With a minimal engine and lots and lots of strings, this was certainly the most content heavy entry.|
|Most players||SeriousJam||Two is more than one! SeriousJam stood out as the only multiplayer entry.|
|Most artistic||Arbol||It’s just art, nothing else; how could it not be the most artistic?|
|Worst code fuckup||Dagon||Using exceptions to control flow but not bothering to catch them deserves a special mention.|
|Best README||Shit||“AppWizard has created this Shit application for you.”|